Judging Criteria

Project Award* category submissions will be judged according to:

  • Originality and the degree of innovation of the project
  • User Benefits: What effect did the project have on its target market
  • Uptake/acceptance: How widely has the project been developed for and adopted by potential users/customers
  • Commercial Success: What commercial returns has the project generated (where appropriate)

*Project Award categories include: Sports Analytics & Data, Sports Performance & Coaching Technology, Sports Management Technology, Wearables & Smart Devices, Social & Fan Engagement, Sports Broadcasting and Media Technology, eSports, Stadium & Venue Technology


The Fast Growth Startup Award will be judged according to:

  • Revenue growth over the last 12 months
  • Degree of expansion of new products and/or services offered across the last 12 months
  • Degree of expansion into new marketing domestically and internationally within the last 12 months

Judging Process

Judging the Canada Sports Technology Awards will take place in two stages.

Stage One – Shortlisting

All completed nomination forms will be reviewed by a judging panel for to determine the shortlist of top three nominations in each award category.

Stage Two – Judging

Shortlisted nominations will be reviewed by the judging panel of industry experts.

Each judge will score the shortlisted nominations separately and the judges will then come together to identify the winner in each award category.

All three finalists for each category will be invited to attend the Finals Awards Ceremony.


The judges reserve the right to reject any nomination that is likely to negatively impact the reputation of the sports technology ecosystem or on any organisation or individual, or any nomination in which a nominee is subject to disciplinary procedures.

The judges reserve the right to reassign any nomination to a category they judge to be more appropriate than that in which the entry has been submitted

The judges’ decision is final and no communication will be entered into regarding any award decisions.


Dr. Cheri L. Bradish is the Loretta Rogers Research Chair in Sport Marketing with the Ted Rogers School of Management at Ryerson University. She comes to Ryerson after sixteen years at Brock University where she was the first faculty hire and founder of their successful Bachelor of Sport Management (BSM) degree. At Brock, she served in a number of leadership roles during her tenure, including in the Chair capacity. A sport marketing expert, her area of scholarship interest is with regards to sport business strategy and trends including innovation and entrepreneurship, sport and social impact, and women in sport leadership. She has further developed a special focus examining the management and marketing of the Olympic Games.

Wim Stocks has been a respected leader in interactive and online gaming since 1990. From 2001 to 2006, Wim was Executive Vice President of the “new” Atari Inc. (a roll-up and amalgam of Hasbro Interactive, Infogrames, and GT Interactive), leading and managing one of the most broad-reaching interactive entertainment publishing networks in the world. In 2006, Wim started an entrepreneurial online gaming publishing business named Elephant Entertainment, assuming the role of President and COO. In March 2008, the leading games publisher THQ purchased Elephant and Wim assumed the role of EVP and leader of the Online Gaming division and initiatives. In 2010, Wim was recruited to join the executive management team of Virgin Gaming (now WorldGaming) as Executive Vice President. In this role, Wim helped launch the company and platform in 2010, as well as developed strategic investor, technology, game publisher, retailer, and other brand partnerships. In April 2016, Wim was named CEO of WorldGaming and Collegiate StarLeague, which was acquired by Cineplex in the Fall of 2015 (a leading movie theater operator having diversification into gaming, food/beverage, and other aligned entertainment and digital media businesses), and is presently leading the esports business, strategy, initiatives, and programs for the Company. Wim also currently serves as COO of the International eGames Committee & Board of Directors and an Advisor to the Special Olympics International.

Costa Klandianos has over 18 years’ experience in technology focusing on the sports and entertainment business. As Director of Innovation and Technology for Tennis Canada, Costa is focused on using technology and Data to add value and engage fans during the Rogers Cup/Coupe Rogers ATP 1000 events.

Prior to Tennis Canada, Costa was Director of Technology for the Canadian Football League with a primary focus on technology infrastructure for the Grey Cup, Canada’s oldest and largest annual 1 day sporting event.

Scott MacIntosh has spent over 15 years working within the Sports Industry including roles within 4 of the 5 major sports leagues (NHL, NBA, MLS, MLB). Included amongst the organizations he’s worked for are the Montreal Expos, Toronto Maple Leafs, Ottawa Senators, Toronto Raptors and Toronto FC.

During his time developing his knowledge of the industry his roles have spanned across a number of different areas of the sports business. Amongst those leadership roles are time spent within the Player Operations, Ticket Sales, Premium Sales, Sponsorship, & Business Analytics side of the industry.

He has earned an MBA from McGill University specializing in strategy & marketing and a Masters in Management Analytics from Queen’s University specializing in Pricing Optimization & Marketing Analytics.